This armor is suited with harnesses, rope, and other climbing tools readily in reach. Once attuned, the bearer constantly hears the ongoing, utterly insane mutterings of an alien intelligence trapped inside this weapon. Treat this as a +1 armor when the bearer is being attacked by Undead. This item contains a healing node. When on the plane of Gehenna, the bearer has advantage on saving throws against Cruel Hindrance. The item floats on water or other liquids. The bearer may treat this as +1 armor when moonlight is shining directly on this armor. A hessian sack full of bird feathers in the most fantastic colours imaginable. Contains 1 unreplenishable charge of Scorching Ray (1st level). (DMG p. 62). A preserved eyeball with a label attached saying 'Eye of Lich. The bearer may cast Minor Illusion once per day. A wolf-skin fur cloak that sometimes causes the wearer to growl under his breath. The bearer gains a +1 bonus to Intelligence (History) checks. The bearer may use an action to release divine magic within, equivalent to a level 1 Cure Wounds spell being cast on all creatures (friend or foe) within 5 feet of the bearer. A single rose, the colour of blood that never seems to wither or require water. Sane Magic Item Prices. Dungeon Master Tables. Adamantine armor (breastplate) 16. An ancient mechanism is housed within this weapon that never configures the same way twice. Once per long rest the bearer can spend one minute to attempt a DC 20 investigation check to configure the device. Contains 1d4 unreplenishable charges of the Acid Splash spell (1st level). Table 1 d100. Some people might want to adapt this generator to a pen-and-paper version to use in their game sessions, or perhaps you just want to read through the complete list of properties. 1. The bearer can send messages mentally to willing characters within 30 feet. D&D 5e Random Magic Item Generator. A metal tankard with the sign of a hammer and the initials T. E. engraved on it. Weak Magic Item generator provides flavor for items weaker than +1 but so much more interesting. The bearer gains +1 to intelligence saving throws. They cannot do so again until they have completed a long rest. 5e Random Generator. Loot rewards by CR. The bearer gains a +1 bonus to Wisdom (Religion) checks. A small round coin with a hole in it made of a strange black metal. The bearer has advantage on saving throws vs. fear. As a bonus action, the bearer can use any number of charges to deal that much extra lightning damage on their next attack. The bearer receives their proficiency bonus in temporary hit points whenever they gain or use inspiration. The script for a never-published play about an author going mad, the writing gets noticably less neat and more frantic, eventually stopped before the final page. A tiny doll depicting ⦠(DMG p. 59-60), When on the plane of Carceri, the bearer knows the direction to the closest secret exit from this prison plane. 1 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 300 xp. This weapon disrupts all telepathic communication within 20 feet. The bearer may use this weapon to make colored marks on any surface. Once per short rest, when you crit with this weapon it casts Hex on the target. Once per short rest, when you crit with this weapon it casts Command on its target with the word "grovel", DC 12. Contains 1d4 unreplenishable charges of the Speak with Animals spell (1st level). Share on Facebook Share on Twitter. A set of tarot cards depicting each figure on the cards as a skeleton. Welcome to the 5 th Edition Magic Shop Inventory Generator with Sane Prices.. Although it retains a hint of the ruggedness of a military garment, it could function as well in a ballroom as the battlefield. The bearer gains a +1 bonus to Dexterity saving throws. Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. As long as the bearer is first in the initiative order, their speed increases by 5 feet. Magical items in 3.5e have much greater variety and customization than they do in 5e, so a certain amount of standardization was necessary. They are also free and can be found at this link: Random Spells Magic Items. This weapon falls up instead of down. The bearer gains a +1 bonus to Intelligence (Nature) checks. They lash out at living targets every time the bearer scores a hit, doing an additional +2 necrotic damage. A long rest restores 1d6 seconds of energy to the weapon's reservoir. Once per short rest, when the bearer crits with this weapon they gain inspiration. Icy wind and snowflakes bluster around this weapon, even in warm environments. Magic Item Table G. To view a complete list of magic items and estimated values, click here. At the end of this ritual, the weapon becomes a +1 weapon until the next long rest and the 10 gold coins are permanently gone. It's properties might not translate well into other systems. Contains 1d4 unreplenishable charges of the Bane spell(1st level). If successful, the spirits will sacrifice themselves so that for the next minute the next attack with this weapon will be a crit. At the beginning of their next turn, an intangible illusory replica of themselves appears within 5 ft., repeatedly doing that action. Whenever the bearer takes a dodge action, they may move an additional 10 feet. Treat as a +1 armor after the bearer has taken a long rest on the high seas. They have advantage on saving throws vs. Shadowfell Dispair (DMG p. 51-52). The bearer has advantage on death saving throws and cannot recall details about the music if they wake. Article Excerpt: Magic Items Table. The bearer may add their proficiency bonus to damage rolls dealt during surprise rounds. A person searching the bearer for weapons must make a DC 20 Intelligence (Investigation) check to discover this property. When travelling the Astral Sea, it takes half the number of hours to locate a Color Pool to a specific plane. The bearer may use a bonus action to gain advantage to Wisdom (Medicine) checks for the rest of the turn. So, if the armor prevented 5 points of damage that day, the bearer has a -5 penalty on death saving throws. Faintly glows when creatures of a certain race (DMs choice) are within a 100 foot radius. A long rest restores 1d6 sconds of energy to the weapon's resevoir. A powerful malevolent being is bound within this weapon and it will be released upon the weapon's destruction. Community. As an action, a character can use one node to heal 1d4 hit points at touch range. A metal branding iron showing the design of a dragon's wing. The bearer may cast Druidcraft once per day. The bearer gains a +1 bonus to Charisma (Intimidation) checks if the target can see this item. The bearer gains a +1 bonus to Charisma (Intimidation) checks if their armor is visible. They have advantage on saving throws vs. Shadowfell Dispair (DMG p. 51-52). PC Options Reference - Character Generator - Magic Item Generator - Statblock Generator. The bearer gains +1 bonus to Intelligence saving throws. To view a complete list of magic items and estimated values, ... Table A | Table B | Table C | Table D | Table E | Table F | Table G | Table H | Table I. Contains 1d4 unreplenishable charges of the Jump spell (1st level). Once per long rest, the bearer may roll a saving throw with advantage. If the bearer leaves the cave, this property becomes temporarily inert. This plain suit of armor takes on a formidable appearance when the bearer goes into a rage. Having said all that, using those tables with 5e is a bit like sticking a Mazzaroti engine in a Model T Ford. This weapon cannot be detected by the "Detect Magic" spell unless the caster touches the weapon. A cleric or paladin that serves that god may use this item as a divine focus. Any humanoid creature hit with this weapon loses all of the hair on their head and face. Enjoy! The bearer knows the general direction to the closest Shadow Crossing within a 60 mile radius. This weapon can project a spectral tome suspended in mid-air that the bearer can interact with like a physical book. The bearer has advantage on death saving throws. If the bearer uses no movement this turn, they may use a bonus action activate the magic in this armor to record their action. (DMG p. 50). Contains 1 unreplenishable charge of Darkness cast at 2nd level. This weapon does maximum damage against man-made, inanimate objects. 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