But as the DM, you know that the only measure of PC power that matters is the comparison with NPC power. Once you draw up your new character, flip through the Player’s Handbook and note how many great cleric spells have a range of touch. At the gaming table, you may want to plan longer gaming sessions because rest periods for the characters are natural stopping points for the players, and gestalt characters have fewer rest periods. Enjoy the game, folks! Because gestalt characters have more hit points, better saving throws, and deeper spellcasting lists than standard Pathfinder characters, they can safely tackle more encounters in a row before they run low on hit points and spells. A gestalt character can’t be in two places at once as two separate characters can be. But, I think the best gestalt for Barb is the Alchemist. Gain the Ki Arcana Magus Arcana via retraining or Extra Arcana. Recharge Sphere Magic - This is an alternate, unofficial ruleset for Spheres of Power intended for use with particularly high power and/or low-player games. The rules of this thread was that you could use 3.5, so I did. (This is a mechanic to allow players to attend sessions as they please. RolePlay onLine is a custom made, free web based message board community that anyone can create a game on. You can also check out our MCA Thread where we will actually help you develop your own gestalt-esque MultiClass Archetype. The only downside is that the important ability scores for sorcerers and wizards—Charisma and Intelligence—are the two ability scores that the monk cares least about. ;). Fighter/Monk (Either two-weapon or brawler archetype, I would not suggest the unarmed archetype)
2. Gestalt Rules for Pathfinder (Topic #38331) A Few Stories of Old (#7317) > Game for JTarkin (#26217) > Gestalt Rules for Pathfinder. Many staple low-CR monsters don’t work well against a party of gestalt characters, even 1st-level gestalts. The idea with Gestalt is to have two characters that can cover four classes out of the gate with no need to multi class. Gestalt characters don’t have an advantage in the most important currency in Pathfinder: available actions. Treantmonk's Guide to Bards: Pathfinder Core Rules (Core only) (2012) kcmorris's Dervish Dance Bard (Blog, short) (2016) Guide to the Buffer Bard (2014) Forger's List of Amazing Bard Options (2017) Bloodrager Raining Blood: The Bloodrager's Guide to Pleasing the Metal Gods (2014) With this gestalt combination, that trick gets even better because you have the hit points and Armor Class to survive toe-to-toe with the enemy, you’ll hit more often, and you get more attacks, which just means more chances to pick up a fistful of d6s. I also think Gestalt will work best with homebrew content. :D :D :D :D :D :D. I and my group are always sitting around trying to make up gestalt combinations but we never actually play. Monk/fighter, monk/cleric and monk/paladin are also party favorites. Gestalt psychology was founded by German thinkers Max Wertheimer, Wolfgang Kohler, and Kurt Koffka and focused on how people interpret the world. Not saying impossible, just that I am admittadely ignorant about how to make such a combination work well. (Listed without regard to synergy), Full Bab, at least a D10, three good saves, and six skill points a level:
Unlike a standard arcane spellcaster, you can afford to use your highest-level spells in most of your serious fights. Like all sorcerers, you’ll send your Charisma score into the stratosphere with the every-four-levels improvement and the best Headband of Alluring Charisma you can afford. This lack of price barrier certainly helps Pathfinder players to get into the game without having to keep up with purchasing every new release. Class Skills: Take the number of skill points gained per level from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. This can be a tough combination to pull off, especially if you’re using point-based ability score generation. 108 Pathfinder Wiki Norgorber Details Alignment NE Pantheon Core Deities Other Pantheons Ascended Pantheon, Halfling Deities, Taldan Pantheon Areas of Concern Greed, murder, poison, secrets Domains Charm, Death, Evil, Knowledge, Trickery Subdomains Captivation*, Daemon, Deception, Espionage (Knowledge), Espionage (Trickery), … Really, the armor isn't that important. Barbarian/Monk (Martial Artist) (Raging Flurry. Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . For example a level 2 gestalt fighter rogue would have 2d10+2xcon hp, 2 BAB, +3 to fort and ref saves and 16+2xint skill points plus have the first and second level of class abilities. Again, gestalts still have the same action limits, so having a dual caster isn't necessarily the best idea. You gain the Blooded trait for any race you do not choose for your primary race. The only other thing I could see is just drop using the armor and use touch spells from a universalist wizard, and grab dex. The Paizo Pathfinder Roleplaying Game rules. Hit Dice. Starting off with the original example combos in the entry. I think if you're going to go wizard/(combat class), wizard/ranger is the best. This system is based on the gestalt characters rules variant. Anyway so a few days ago I was just sitting in my chair trying to figure out the most powerful character possible for the sole sake of being disgusting when it hit me. You'll need to use a lot of "Permanent Adjustments" in the "Personal" tab and use a lot of the Adjustments on the "Adjust" tab. Cavalier/Cleric is an awesome combo. When I have done gestalt games I make sure there is a common theme tying the characters together. Post Reply. Power Rage Flurry! • A gestalt character can combine two prestige classes at any level, although the DM is entirely justified in toughening the prerequisites of a prestige class, so it’s available only after 5th level, even for gestalt characters. And as a bonus, you’re literate at 1st level. • Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class. Class- and ability-based restrictions (such as arcane spell failure chance or a druid’s prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is. Barbarian with Bard
I run Gestalt characters in my PbP and I used to in my local game. Rulebooks . But oh, the spells you can cast! If there’s still ambiguity, the GM determines which rule to use. Monsters with a Challenge Rating of 1 become CR 1/2, and other monsters with fractional Challenge Ratings have their CRs cut in half (kobolds become CR 1/6, in other words). Paladin/Bard (Saves, Smiting, Healing, Spells, and Singing. Ranger/Druid (Take the natural weapon style path from APG)
Pathfinder RPG Core Rulebook (1E), p. 43. But I guess what I would be doing is gestalt inquisitor and hunter. Pretty awesome. The process of advancing a character works in much the same way as generating a character, except that your ability scores, race, and previous choices concerning class, skills, and feats cannot be changed. So, part of me is wondering just what people's problem is with 3.5 gestalt? It will not do it for you. Any thoughts would be helpful. As a special note for multiclassing characters: In Fenar we use a variant system that changes it so that if you multiclass, you always keep the same saves from the first two classes you select. Ranger/Rouge was devastating to the Hydra when I flanked it once in a game. The complete game rules are defined in later chapters, and the Glossary and Index in the back of this book will help you find specific rules you need. Paizo Publishing, LLC. A core principle of Pathfinder is that specific rules override general ones. I think it became a lot more popular and is used for campaigns it was not intended for. That really does depend on what you define as best, and what you want to do with the character. This answer is written for 1st edition Pathfinder only. Most fighters must choose whether to split their feats between melee and ranged combat or emphasize one kind of attack at the expense of the other. If you have min-maxers in your group, beware they don't overshadow other players/characters in terms of sheer power and taking on multiple roles. Animal Companions Edit. That really does depend on what you define as best, and what you want to do with the character. Barbarian/Bard 2 levels Pathfinder Savant. Class Features: A gestalt character gains the class features of both classes. This answer is written for 1st edition Pathfinder only. Don't get me wrong, I greatly enjoy straight up D&D 3.5 and 5e. Take the better of BaB, HP, and skill points of each. There are three ways of deciding what classes to choose: Complimentary abilities: choose two classes that have abilities that complement one another and covers weak points, like fighter/wizard. The Paizo Pathfinder Roleplaying Game rules. Two words: divine grace. The downside? I'm not overly familiar with gestalt characters and have seen various threads addressing combinations of classes for this variant of the game. Because the player of a gestalt character chooses two classes at every level, the possibilities for gestalt characters are almost limitless. Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber, Recent threads in Homebrew and House Rules. Fighter/Ranger: If you like feats, this is the class for you. Fighter/Mage/Cleric
Barbarian is tough to gestalt well, due to rage not working with casting nor bardic performance; Magus, whose whole schtick is fighting and casting simultaneously, is right out. Pathfinder Character Creation Saturday, October 18, 2014. Gestalt is one of the ways to make that class good. Releases. Much more fun to blend in some martial prowess to go with your magic, imo. Ranger/Monk (Two-Weapon fighting Beast, wisdom synergy), These ones don't have all three good saves. Building Gestalt Characters. I have always wondered how the fighter/wizard gesalt works as the character wouldn't loose arcane spell failure from his armor. However, they are separate, because instead of having levels in multiple classes over time, you gain levels in two classes simultaneously. CR is an art and not a science. So basically, the way in which I judge if a group of PCs should be gestalt or not is largely determined by the theme of the game. Recharge Sphere Magic - This is an alternate, unofficial ruleset for Spheres of Power intended for use with particularly high power and/or low-player games. To make a 1st-level gestalt character, choose two standard classes. They are mechanically similar to the Warlock. And of course Beastmorph either way. As a side benefit, your high Charisma helps both your arcane spellcasting and your divine spellcasting. There's been a number of messageboarder who have come over and developed their own with our help. Don't get me wrong, I greatly enjoy straight up D&D 3.5 and 5e. In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each. Could someone give me a run down of how gestalt rules work? You can’t cast spells in a rage. I.e. Mysterious Stranger/Sorcerer would be fun. Jesse's D&D feat tax rules Feat Tax | Jesse's DnD Any time we get an Investigator Talent, we can get an … I think it became a lot more popular and is used for campaigns it was not intended for. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives StreamOfTheSky: DM Stormraven actually did something rather similar in his Great Southern Isles PbP. Or Mithral of certain light armors. If the two classes you choose have aspects that overlap (such as Hit Dice, attack progression, saves, and class features common to more than one class), you choose the better aspect. You’re obviously comfortable with a high-powered game, so faster advancement may be an additional benefit, not a problem. Gestalt Rules for Pathfinder (Topic #38331) A Few Stories of Old (#7317) > Game for JTarkin (#26217) > Gestalt Rules for Pathfinder. Fighter/Mage
Build your character according to the following guidelines. Why do they have extra powers? All three good saves? The first Pathfinder Adventure Card Game adventure path was an adaptation of Rise of the Runelords.The set debuted at Gen Con Indy 2013 and sold out in less than 4 hours. For example, the rules state that when attacking a concealed creature, you must attempt a DC 5 flat check to determine if you hit. Doable, just a little more work. When I have run a campaign that was a from the start gestalt game I gave more attribute points to help with MAD issues. Thematic abilities: choose two classes with thematic abilities that enhance one another's, so you gain specialised power, like sorcerer/wizard. As can Paladin/Sorcerer, working off charisma also and very complimentary. Gestalt Rules - This ruleset (adapted from the 3.5 rules) includes guidelines for combining two sphere classes at each level. In a small party, especially solo, abilities that take out a character from the battle like frightened or stunned, or worse instant "kill" them like baleful polymorph or paralysis are much MUCH worse than in a standard game and should be avoided. Gestalt 3.5 Rules. I believe you take the better from each save, but I'm not as sure on this one. A few caveats apply, however. Even a character who can fight like a barbarian and cast spells like a sorcerer can’t do both in the same round. Gunslinger with Cleric, Druid, Magus, Monk, Oracle, Paladin, Sorcerer, Summoner, Witch, Wizard
http://community.wizards.com/go/thread/view/75882/19870266/Gestalt_Resource ,_the_combos_Wizards_dont_want_you_to_know, http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/s oveliorsage/unearthedGestalt.html#_top, http://www.obsidianportal.com/campaign/mowglis-rpg-repository/wikis/buildin g-a-gestalt-character. Plus Stunning Fist+Shocking Grasp is just awesome to visualize. It reminds me of 2nd ed AD&D's various multiclasses: Fighter/Thief
Balancing Gestalt Characters (GM Resource). So, if you use the fighter/wizard combo, your saves will ALWAYS be equal to those of a fighter/wizard of your current character level. This video is unavailable. Check the Variant Campaign Rules for which optional systems we use, and how they're implemented.. This page describes rules for our original Tiered Gestalt character creation system. A character advances in level as soon as he earns enough experience points to do so—typically, this occurs at the end of a game session, when your GM hands out that session's experience point awards. As a bonus surprise, Mark also completed Bestiary #6, bringing the last of the big books on the back burner finally to a … There are a bunch of gestalt type threads on the boards. This page describes rules for our original Tiered Gestalt character creation system. To make a 1st-level gestalt character, choose two Pathfinder classes approved for play and a race. I believe there are general ground-rules about not allowing two full casting classes, as well. 1. You can wear heavy armor, but you’ll degrade some of your better skills and you’ll lose access to evasion. If you want to keep level advancement at the standard Pathfinder average of thirteen encounters per level, reduce the Challenge Ratings of all the monsters and NPCs in your campaign by 1 (or by 2 if they rely on failed PC saving throws to pose a challenge). This option is only available to newly created characters and they are required to take both monster classes as their 1st-level gestalt combination. Click here to register. Cavalier with Bard
Choose the larger hit die. The intent is to allow more options for players to express character concepts as they realize their fantasy within the game. The process is similar to multiclassing, except that characters gain the full benefits of each class at each level. Was there a set amount you could add to the CR (like, say, party level +2)? Racial character classes grant you starting attributes and racial features outside of their leveling blocks. That's why two full caster combos are either not possible or at the slowest rate. Gestalt Rules (Fenar) In this high-powered campaign variant, characters essentially take two classes at every level, choosing the best aspects of each. Once it is adjusted as outlined above, a campaign that employs gestalt characters isn’t that different from a standard Pathfinder campaign. Feats are basically almost all "always-on," spells take actions to use. Example Gestalt Character here! TheMouse. Deft Dodger (Combat): +1 to a weak save. 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